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- the-game replied Sep 4, 2013
Be that as it may, this is what I see from the onset: 1. Opening real trades that will result in instant small DD. 2. Trimming the biggest loser of the real trades (when conditions are met), resulting in small loss of balance. 3. Opening a trade in ...
- the-game replied Jul 14, 2011
Try this one... I can see the Histo no problem
- the-game replied Jul 14, 2011
ES! — I think it's working! In the image below, I'm just using the default settings besides the TFs
- the-game replied Jul 7, 2011
Here you go Let us know how it goes with this indicator. Happy Trading! EDIT: In the image below, the first row is the CC-Diff[v2.0-MTF] and the second row is CCFp-Diff[v2.0-MTF] The indicator in the separate window is the original CC indicator ...
- the-game replied Jul 3, 2011
See attached
- the-game replied Feb 15, 2011
Hi forexgame, I agree with you. Although, I believe what you refer to as rule 2 in this thread is actually rule 3 in the original manual method thread. No matter, that aside, the original rule 2: BUYS: SELLS: will help you decide what to do with ...
- the-game replied Dec 21, 2010
I think this indicator is based on the famous ASCTrendSig indicator. This shows the exact same signals and the lag like hell just the same. Interesting reading, looks like it's been done before: ...
- the-game replied Dec 14, 2010
ATRTrailingStop EA — Not too lazy to knock one up myself though... Use the attached on each symbol chart you use. If you are trying several trading systems at the same time, be careful as this will manage ALL symbol orders trailing stops based ...
- the-game replied Dec 2, 2010
Attached are the settings for latest Pinhead EA (by Steve) that gave me the best BACKTEST results for E/U M30. I am using the same settings with my forward demo test, except with trading hours set to not trade during the Asian Session. Two ...
- the-game replied Nov 30, 2010
"nonlagdot" indicator attached — Google is your bestest friend... no joke
- the-game replied Nov 29, 2010
Art_Phantom_Full_TH_CL_PS — LP, uh, don't worry about it, after reading what you wanted, it was an easy mod. See attached. Go for GOLD! TH = Trading Hours CL = Cut Losers PS = PipStep
- the-game replied Nov 28, 2010
Attached.
- the-game replied Nov 24, 2010
Not a bug. I just didn't have the PrintChartComments() in the right place if StopAfterNoTrades was true. See attached. No need to create a new account or restart MT4, just replace your file with the one attached and compile - then you will see the ...
- the-game replied Nov 24, 2010
"Art_Phantom_Full-Timings_&_Cut_Losers" — Low Profile (and everyone else), I'm feeling generous with my time and I've had a bit of time free, so I knocked this up. See attached. You'll see where my timings coding is by searching ...
- the-game replied Nov 24, 2010
Good Morning! Hmmm... no takers for coding the StopAfterNoTrades timings? Okay, watch this space. ********** See Attached. It is the Extreme version but I have highlighted what I have ADDED with: /*** the-game START (Added) ***/ . . . /*** the-game ...
- the-game replied Nov 23, 2010
TCO, please don't hate me, but I did a code compare again with this attachment with V1.0 and they are still the same. For example the fix I posted for the bug I found a couple of days ago is still not in the attachment, which you said was going to ...
- the-game replied Nov 14, 2010
Phantom_AddSix_01xr — Attached is the original Phantom_AddSix_01x with a reset function similar to 03b, but will just reset once a day. Choose an hour and set it against the variable "ResetHour". The EA will reset the Phantoms on that hour on ...
- the-game replied Oct 5, 2010
Hehe have fun MC :-) Here is my version on taz's original mod, just cleaned up the code a little, all intact though. The default settings are how I've been using it to trade, a bit too risky for some, but seems to get the job done. I notice at ...
- the-game replied Oct 5, 2010
Here you go taz! Please test that it works first, I make no guarantees that it does work without errors due to how fast that I made that mod. But I'm confident that I have implemented your mod correctly.
- the-game replied Sep 30, 2010
For everyone else, see attached for the fix