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- GP2X replied Oct 19, 2006
Yes, backward test an EA, click open chart, then switch the timeframe, you would see the same screen. Because it draws the order place based on the timeframe testing, and couldn't locate it correctly after switching.
EA Factory
- GP2X replied Oct 19, 2006
Agree, I will stop developing mine until we all agree on the logics behind. For the visual features, it might not be so important if our final goal is an EA. Another way might be to have each one focus on one strategy, I still remember the posts ...
EA Factory
- GP2X replied Oct 19, 2006
I got different charts here on the same pair :-(. Anyway, I commented the code to clear numbers(might be something wrong there) and attached as a newer version. Please try again.
EA Factory
- GP2X replied Oct 19, 2006
Sorry that I have another version now :-) Changes in V2: Added recycle Added nullified, "X" Keep nonperfect setups, mark a "P" for perfect setups Tried to draw stopline but couldn't get it to work for all the counterdowns, currently only draw for ...
EA Factory
- GP2X replied Oct 19, 2006
Mine does the intersection check based on this. Compare 8 agains 5to1, 9 agains 6to1, x agains x-3 to 1 until it meets the requirement.
EA Factory
- GP2X replied Oct 19, 2006
Yes, it's lower. But in your version, Bar 1 of the countdown also has a lower high than the low of 3 bars ahead, why it starts the countdown?
EA Factory
- GP2X replied Oct 19, 2006
For 302 and 303, I don't think any version is correct. Bar 9's high is greater than Bar 6's low, which meets the intersection. So the counter down should start immediately from Bar 9. Bar 9's close is lower than Bar 7, which meets the countdown. So ...
EA Factory
- GP2X replied Oct 19, 2006
Yes, I got the same idea, was working on my next version allows all the numbers to be configurabled.
EA Factory
- GP2X replied Oct 19, 2006
I am doing the same for bar 8 and 9. But after 9, I only compare one bar(10 and 7, 11 and 8 etc) because the previous should have been compared.
EA Factory
- GP2X replied Oct 18, 2006
If bar8 or 9 meets the intersection requirement, the countdown could start from 9, that's why in my indicator you can see countdown 1 follows setup 8(sorry I didn't keep the 9 there).
EA Factory
- GP2X replied Oct 18, 2006
Yes, I notice this too. The reason is, if the first setup is not perfect, my code would recycle and use the second one(if it is). I didn't find anything in the document about how to handle this case. Please give suggestions! Thanks!
EA Factory
- GP2X replied Oct 17, 2006
My version of the indicator — I just spent 3 hours on my version of the TD indicator. Please test and compare the result with Aha's. Maybe we can find the bugs for each other. I haven't written an EA to backtest. From what I see on my chart ...
EA Factory
- GP2X replied Oct 17, 2006
Rename them to RAR then use winrar to extract. I used PDF because it doesn't allow me upload RAR files.
EA Factory
- GP2X replied Oct 16, 2006
I am in — Aha, Please count me in, I can do both coding and testing. Should I code an EA on your indicator? What should we do to the Murray Math one?
EA Factory
- GP2X replied Oct 15, 2006
The countdown could start on or after 9th bar — Depends on where the intersection happens. The second file below contains the examples with countdown after 9th bar. Please rename the files to RAR after downloading.
EA Factory
- GP2X replied Oct 11, 2006
Looks like a good candidate, why there were so many indicators but no one coded the rule in an EA?
EA Factory
- GP2X replied Oct 10, 2006
More filters — Aha, I tried your latest version but it still generates too many fake signals. Since this is a coutertrend method, could you add more filters? Like divergence, you can use MACD or CCI. Another filter might be only trade when the ...
EA Factory
- GP2X replied Oct 8, 2006
I still don't understand why checking two bars would miss the signal. Bar 0 is not closed yet. The difference is, you check it before closing and I check it after closing. So you would enter earlier but I still get the signal at the beginning of the ...
EA Factory